Here is a small project I completed which showcases some of my skills as a 3D character Rigger.
The main rig consists of a squash and stretch ribbon spline, editable spline influence, World and Shoulder Space Controls, Stretchy IK Spline wings and Offsets, feet and ear world space controls, simple facial controls and eye aim constraints and cloth simulation.
The facial rig goes into my depth about some of the possibilities of facial rigging, using a variety of blend controls and shapes.
I hope you enjoy and any feedback would be appreciated.
Character Rigging Portfolio - Facial and creature Rig